Shader forge based figure shape field
Stylzed surface shading
Complex shape field
Time based blending shape field
Implemended raymarching with Unity.
Reduced marching count by depth render target.
Study of web GL. Used three JS.
Simple Toon Shading by rewriting lambert + cook-torrance.
(This demo is large. Takes time to load.)
Study of Python acceleration with GPU
Presentation about raymarching at NDC 2019
Presentation about compute shader at TA study 2019